Commissioned to showcase a custom game engine, Tekika is a kid, able to control one of the four elements, water. (Tekika means 'drop' or 'dripping' in Japanese) selected from 4 different concepts I made (4 kids each controlling a different element), I modeled, sculpted, textured and rigged the character with focus on a gaming context.
the model and some short animation loops are available here as well:
Whenever I get free time I make a small contribution to Steam's Dota 2 Workshop. I find it refreshing to design and create assets for characters I have spent a lot of time playing.
Exotic Matter is an upcoming game developed by Moebiusgames, for which I was initially hired as a 3D asset creator, later on to be the main art director, concept designer and 3D artist. the focus is on creating a cohesive art style for 3 different themes (human technology, alien technology, terrain) all under the limit of 500 triangles for each item, and a 300x300 pxl resolution for all textures. in addition, the world is generated mainly via 1x1x1 blocks that require seamless textures, which also brings the challenge of producing textures in a manner that look good in repetition and blend together well.
you can follow the development through: http://exoticmatter.io/
An ongoing personal project of illustrations based on children in ambiguous settings. mainly inspired by the book 'Lord of the Flies', the Peter Pan story, focusing on the children while the story context happens outside of the image boundaries.
A series of illustrations used as CD covers or posters.
Black & White illustrations, trying out various styles inspired by comic books and Mangas. subjects are mainly directed towards Melancholia, and the dark aspects of the human psyche, plus a small addition of pulp culture.
A series of Splash images illustrated for promotional purposes. Pwnieyard was a canceled game in development by Monoid with it's main characters being children/teenagers.